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Thread Statistics | Show CCP posts - 27 post(s) |

Grey Stormshadow
Starwreck Industries
80
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Posted - 2011.09.13 22:01:00 -
[1] - Quote
Bug in a nutshell:
After killing/depleting a target... and being assigned to new target... some drones out of 5 go idle after few seconds... and return to ship if on passive mode (or if mining drones) or... attack random target if on agressive mode.
In other words, "part of the drones going idle after sent to new target" is the real issue description. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
113
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Posted - 2011.09.18 20:29:00 -
[2] - Quote
Nyio wrote:I've been noticing drones misbehaving more than usual lately too.
They seem to loose aggro alot, though I have had them set to agressive. It also takes for the rats to be within very short distance (10-18 km ish) before the drones even realize I'm under attack.
Mobs need to shoot you before you are under attack. Mobs targeting you wont cause drones to engage. This is working as intended.
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Grey Stormshadow
Starwreck Industries
113
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Posted - 2011.09.18 20:32:00 -
[3] - Quote
Aelana Anais wrote: Yep, that is how it looks to me as well. In addition occasionally (even if the drones are keeping up with the target) drones will forget about a very fast target. I.E. there seems to be some bug with loosing lock on a fast target.
It has nothing to do with the target speed. Drones may unlock veldspar asteroid and I'm sure that it doesn't move anywhere.
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Grey Stormshadow
Starwreck Industries
113
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Posted - 2011.09.18 20:35:00 -
[4] - Quote
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
This sounds rather good estimation about what is going on. Facts are that drones will not disengage from 1st target they are ordered into. Buggy behauviour starts always when 1st target has died/depleted and drones are commanded to 2nd+++ one.
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Grey Stormshadow
Starwreck Industries
113
|
Posted - 2011.09.18 20:46:00 -
[5] - Quote
Tallian Saotome wrote: CCP Greyscale wrote:Hey can someone (or preferably some people) post describing exactly what the problem is, how it manifests and any potential repro steps? Gonna stick a defect on Tuxford once I understand the symptoms properly. (Although as is usually the case, until we can figure out how to consistently reproduce the issue it's really difficult to fix it or indeed to tell whether or not it's actually fixed - the more detail we can collect on the exact circumstances under which this is happening, the better chance we have of reproducing it "in the lab".) Launch drones, engage target, kill target, immediately on killing said target send the drones after another target. After the time frame it would normally take to pick a new target on their own, they will pick a new target over-riding your orders.
It goes like this:
1. Launch drones. 2. Engage target. 3. Kill (or deplete) target. 4. Immediately after killing (or depleting) said target send the drones after another target 5. All drones follow your command 6. After 10-15 seconds 1-4 drones disengage from target (reason unknown) and do what they usually would do when idling.
In this point: -> If your combat drones are on agressive mode, the disengaged drones obviously pick some random target what is attacking you. -> If your combat drones are on passive mode, the disengaged drones return to your ship. -> If you're using mining drones, they return to your ship. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
132
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Posted - 2011.09.23 19:06:00 -
[6] - Quote
CCP Greyscale wrote:Ok, so the three things I'm seeing repeatedly are:
* Drones picking their own targets/going idle (based on aggressive/passive setting I'm assuming) after a fairly consistent delay once you've issued a command * Drones failing to focus fire * Drones catching a fast target, dropping to normal speed and immediately getting left behind
Am I missing something or are those the major problems?
There is really only one problem and it is some drones going idle.
Drones picking their own targets is result of some drones going idle. Drones failing to focus fire is result of some drones going idle and picking their own targets after this. Drones catching a fast target, dropping to normal speed and immediately getting left behind is rather normal behauviour as far as I am aware. If the drones drop from orbit, they have to catch the target again. If drones manage to go idle during this, at least the speed isn't the trigger. It could still happen for the same reason than in all the other cases. This is why I would ignore "fast targets" from this entire issue as not being relevant.
The reason why some drones are going idle is unknown, but Mr Hellcat here may be close to the cause:
Mr Hellcat wrote:It appears that while doing a mission drones become confused as to what target they are tracking.
For example, if a target is destroyed, or I issue a new attack order on a different target. All five drones will respond and approach the new target to get into firing range. Sometimes between 1 to 5 drones will drop out of attack mode.
What I think is happening is that, some of the drones are still in coldown on their turrets. So when the drone comes out of cool down the turrets are still looking at the old target, even though a new target was specified. The turrets attempt to fire at the old target, which no longer exists. So no target, a stop order is issued by the server and the drones go into a ready state.
So 5 drones are attacking target, 3 have just fired weapons and popped the target, I issue a new attack order, all five drones respond. As drones head into range on new target, 3 come out of turret cool down and realize the target no longer exists. This is interperted as the new target no longer exists, those three go into standby, the other two continue on to attacking new target. Or those three may travel back and attack the old target if it stil exists if I issued a new target while they are in turret cooldown.
That is how it appears to me.
In other words some drones have their previous cycle (mining, shooting) still rolling when they move or are ordered to new target. When this cycle ends, drone notices that the target it was aiming is dead/depleted. Drone goes idle and does what it is supposed to _on its own_ after this.
If this estimation is correct, there is bug on code which assigns new target to drones, removes old one from their brain and stops the current cycles they are working on when target dies/depletes/changes
This is the best I can do to explain. Trying it really tells everything. It is so easy to reproduce even while doing missions or mining. Using passive combat drones gives most clear results as passive drones don't automaticly engage new enemy after going idle. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
167
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Posted - 2011.09.27 23:18:00 -
[7] - Quote
Yea playing in window mode also but not "fixed window"...
Anyways looks like we gotta start doing some fraps collections... I will see if I have time in weekend... to make special drones go idle remix....
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Grey Stormshadow
Starwreck Industries
177
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Posted - 2011.09.29 21:51:00 -
[8] - Quote
Ok here is commented video about drone bug and pretty good explanation how drones cycle time is related to the bug.
Now fix it :) Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
177
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Posted - 2011.09.30 11:27:00 -
[9] - Quote
to simplify - following code is missing from the system:
drone: I didn't cause it but my target just died/depleted/vanished -> reset my cycle and enter ready for new target mode.
This is missing and it is what causes the bug. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Grey Stormshadow
Starwreck Industries
214
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Posted - 2011.10.06 06:27:00 -
[10] - Quote
*bump for justice*
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Grey Stormshadow
Starwreck Industries
254
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Posted - 2011.10.09 12:51:00 -
[11] - Quote
Rasheki wrote:Message to CCP Greyscale
I use an AC Fit Myrm w/ HH II drones, chain runnin L3 for faction/corp standing increases.
Drone settings as follows: Focus Fire = True; Agressive = True
The lack of focus fire is tied to issue of the drone choosing a target other than the instructed target. Setup for reproduction is this:
w/ multiple hostiles on the field at the same or mixed ranges 1. Launch Drones send after target (mix HH II and Warrior II) 2. Let drones choose next target 3. After several targets instruct drones to engage a specified target **problem begins here** 3.1 - due to flight times and lock/aquire cycle times (happens more often if you mix drone types (HH II and warrior II works well for this bug), the warriors will often aquire and go after a target on their own, the HH with longer lock/aquire cycle will go after the target you've given them. Notes on 3.1: The lack of focus fire appears to be a result of the issue of target acquisition. Because the warriors are acquiring their targets faster they tend to go after the target they choose where as the HH go after the target i designate. THis causes a split in focus fire. The focus fire issue is a result of the conflicting target designations. After they are split, they tend to take several target changes to re-converge on a single target, as the targets tend to die at different intervals.
Different drone types are good example because they usually arrive to target at bit different time and tend to have different firing cycle timing than the drones already there.
I hate to repeat myself but the bug is triggered when: 1. X amount of drones are shooting same target 2. Some of the drones kill the target in end of their cycle firing cycle, but not all drones are involved in this. 3. Those drones which were not involved in "kill shot" got still their final firing cycle running and are locked to "dead" target. 3.1 These "special final cycle"-drones are assigned or acquire new target while the cycle still continues. 3.2 When their cycle finishes, they finally realize that their target has been dead/gone/killed for a while already and they reset. 3.3 After reset they either acquire new random target or have to be assigned to new target, depending are they active or passive.
As explained above currently drones stay locked to their "original" target for their entire firing/mining cycle, no matter are they assigned to to new target or does their "original" target even actually exist any more. Drones perform this test only in end of their cycle and this has to be fixed.
To fix the bug flawlessly following checks has to be added to the code: when target in the grid dies/vanishes/depletes every drone needs to check "was it my target?", unlock and disengage if it was. when drone is acquiring new target and focus fire is on, check have all other drones unlocked and disengaged before taking action. when drone is manually assigned to new target, immediately unlock and disengage from the old target if one exists.
If above causes too heavy server load, this method fixes the bug from most parts but is not totally flawless: when pilots own drone kills/depletes target, all his other drones need to check "was it my target?", unlock and disengage if it was. when drone is acquiring new target and focus fire is on, check have all other drones unlocked and disengaged before taking action. when drone is manually assigned to new target, immediately unlock and disengage from the old target if one exists.
Video which I posted to this same thread while ago proves the point.
Now could someone please(!) import this to game code so we could be done with this deal once and for good?
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Grey Stormshadow
Starwreck Industries
308
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Posted - 2011.10.20 12:53:00 -
[12] - Quote
CCP Affinity wrote:Vaako Horizon wrote:Cant help but notice the silence....
I suspect both Greyscale and Affinity have "forgotten" ( read ignored ) to actually bother trying to find out :P Like doing WiS stuff instead... I am on it... please just understand we have been through a very difficult time. Team BFF are working on defects for these issues, they are *not* by design and we are investigating the causes. Thanks
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Grey Stormshadow
Starwreck Industries
314
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Posted - 2011.10.21 12:09:00 -
[13] - Quote
Vaako... lets give them little slack now... If drone fix is in the production pipeline now the goal has been reached. The assembly line is long and got many steps before final product hits tranq. If fix comes before xmas, they've done very decent work.
When you know that something is being done, the waiting isn't that bad.
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Grey Stormshadow
Starwreck Industries
330
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Posted - 2011.10.24 21:52:00 -
[14] - Quote
Vaako Horizon wrote:I fully expect it to be ignored/forgotten... mostly because I have yet to see CCP deliver on their words... ( and ofc that I am a little negative in general :D, better to expect nothing and be happy when you get something then expect something and never get it ) Its 3 days since CCP's confirmation about these issues and not a single word from Affinity, Greyscale or Frellicus. And even if they resolv the issues that patch itself will most likely not be released until something else is. Despite that these fixes should have been out long ago :P Its "nice" to see them fix the overview issues so fast when the drones issues are just as big but way WAY down the list :P They are just humans, not robots. 3 days is nothing. I would start getting worried after 3 months. Relax and chill already.
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Grey Stormshadow
Starwreck Industries
334
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Posted - 2011.10.25 14:56:00 -
[15] - Quote
God bless the HP-button.
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Grey Stormshadow
Starwreck Industries
341
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Posted - 2011.10.26 12:54:00 -
[16] - Quote
*hugs CCP Affinity and applies some duct tape around her ears and eyes to prevent further brain damage this thread would cause* It is better this way... You may look bit funny but you thank me later. Try not to take those off before Xmas. Everything will be all right .)
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Grey Stormshadow
Starwreck Industries
344
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Posted - 2011.10.26 17:24:00 -
[17] - Quote
Nyio wrote:Grey Stormshadow wrote:*hugs CCP Affinity and applies some duct tape around her ears and eyes to prevent further brain damage this thread would cause* It is better this way... You may look bit funny but you thank me later. Try not to take those off before Xmas. Everything will be all right .) Wow that was fast! Looks like you may have done that a few times before..  Never leave home without duct tape and healthy amount of imagination.
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Grey Stormshadow
Starwreck Industries
356
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Posted - 2011.10.28 23:23:00 -
[18] - Quote
Tallian Saotome wrote:Also, Affinity only has 30 something likes. THIS MUST BE FIXED!!!!
Everyone like all of her posts :-D Liking is so yesterday... spread some love :)
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Grey Stormshadow
Starwreck Industries
367
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Posted - 2011.11.04 16:06:00 -
[19] - Quote
CCP Masterplan wrote:I've been looking into this for the past few days. Thanks to a great video from Grey Stormshadow, I've managed to get a simple reliable repro for the case where mining drones go idle shortly after a roid pops and they are assigned to a new one. I'm working through a couple of possible solutions, and also trying to figure out how this applies to combat drones. It works exactly same way on combat drones, but as the cycle times on those are way shorter than 60 seconds (like in mining drones), the easiest combat drones to use for reproduction are either sentries or warriors (which move between targets rather fast). When target dies/vanishes it triggers same event than depletion of an asteroid.
Anyway keep up the good work - if you find out a good way to fix mining drones, all the combat drones get fixed on same go.
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Grey Stormshadow
Starwreck Industries
371
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Posted - 2011.11.09 17:24:00 -
[20] - Quote
CCP Affinity wrote:Fear not - When they go on SISI I will let you all know so you can help me test the fixes ;) Sounds romantic. Did you just invite us all to group date ?-)
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